More to it for 1940.

Play testing the Flames of War proved to be a breeze, we made some amendments along the way. We decided that the aircraft needed a little something, so we decided that when a flight arrived from the Germans, we rolled to intercept as normal.

Let's get outta here, Schnell!

Here is an example of two French Fighters turning up to engage two German aircraft.

(You’ll notice from the photos that there are German fighters in the ground attack, this was some poetic licence on our part, they all performed as if they were Stukas for the ground attack, it just gaveus an excellent opportunity to mix the two for the pictures!)

Spitfires covering the advance ofthe British Armour.

Here is an example of two Spitfires patrolling after shooting down a lone Stuka flight.

If there was an interception this was then rolled as if it was a flight attacking, so the aircraft dice were rolled, the result being one to three interception aircraft.

French Interception

Two French fighters look to intercept a German Flight on ground attack.

The Allied player then rolled to hit using the skill of the air support, then a fire power test to finally destroy an enemy plane. So two planes arrive, two dice for the allies needing a 4+. Any hits were then converted to kills on a successful fire power test.

This reduced the number of German planes attempting the bombing run.

Preparing for the assault

German Gepanzerte troops move into a French village.

We also looked at Morale, one of the challenges for a game running for over two days is the fact that units may literally disappear when they are sufficiently damaged. This was diluted somewhat with a rule offering that any unit requiring a morale test would test as normal.

Panzer Division moving out to the assault.

German Panzer division counterattacking.

If there was a failure, the unit would double away in rout from the enemy causing the test.

Vickers Mk VI

Mk Vi Vickers scouting ahead.

As this is doubling, all rules for doubling would apply. Senior commands to the unit routing could then rally the unit in the morale phase of the turn in which they had routed, routs being conducted immediately and rallies being in the following “start” step. If the unit rallied infantry would then go to “pinned”, armour would go to “Bailed out”.

Moving into position

German infantry attached to 7th Panzer division moving into position.

More to come!

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4 Responses to More to it for 1940.

  1. Mark Wark says:

    This looks amazing, it must be everyone’s dream to play a WW2 game at this scale and on such a big field of battle. As long as I don’t have to be Sean Connery or Antony Hopkins in Arnhem, then I will be happy 😉

    • Mark Freeth says:

      Mark,

      I’m glad you approve, the Flames of War rules work really well with the 20mm ranges we have here. The early war will be a blast I am sure! Pardon the pun.

  2. Jeffrey Jones says:

    What brand of figures and vehicles are you using..I am building French and German forces for 1940 France Campaign.
    Thanks,
    Jeff Jones

    • Mark Freeth says:

      Jeff,

      This is a tricky one, we use a variety of figres and vehicles from a number of manufacturers, I would recommend the SHQ Miniatures range. The plastic kits are many, some of the best are actually Airfix and Revell although the Hasagawa kits are excellent. In my searching for new kit, the Milicast range is also very good for early war.

      Infantry – we use F.A.A as they were the most readily available 20 years ago, but the Grubby Tanks range I think are excellent, SHQ Miniatures offer the widest variety I have found and have some of the nicest figures for 1/76 scale.

      I hope this helps.

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